Fundamentals Lite
  • 🚀Course Overview
  • Course Logistics
    • 🏫Course Methodology
      • 🧩Course Components
      • 💬Course Communication
    • 💻Required Hardware and Software
      • ☝️Required Software 1
      • ✌️Required Software 2
      • 👍Recommended Setup
    • 📅Schedule
    • 💡Tips and Tricks
      • 📒Coding Strategies
      • 🛠️Tooling Pro Tips
    • 🎓Post-Course
      • 🚀Upgrading to Paid Fundamentals
      • 🚂Bootcamp Admission Criteria
      • 📹Bootcamp Video Application
  • 1: Introduction
    • 1.1: What is Coding?
    • 1.2: Web Browsers
    • 1.3: Command Line
    • Additional Resources 1
  • 2: Basic Data Manipulation
    • 2.1: Operations
    • 2.2: Variables
    • 2.3: Our First Program
    • Additional Resources 2
  • 3: Structuring and Debugging Code
    • 3.1: Functions
    • 3.2: Errors
    • Additional Resources 3
  • 4: Conditional Logic
    • 4.1: Intro to Logic
    • 4.2: Pseudo-Code, Boolean OR
    • 4.3: Boolean AND, NOT
    • 4.4: Input Validation
    • Additional Resources 4
  • 5: Managing State and Input Validation
    • 5.1: Program Lifecycle and State
    • 5.2: Program State for Game Modes
    • Additional Resources 5
  • 6: Arrays and Iteration
    • 6.1: Arrays
    • 6.2: Loops
    • 6.3: Loops with Arrays
    • Additional Resources 6
  • 7: Version Control
    • 7.1: Git
    • Additional Resources 7
  • 8: GitHub
    • 8.1: Intro to GitHub
    • 8.2: GitHub Fork and Clone
    • 8.3: GitHub Pull Request
    • 8.4: GitHub Repo Browsing
    • 8.5: Deployment
    • Additional Resources 8
  • Homeworks
    • Day 2: Basic File and Data Manipulation
    • Day 3: Functions
    • Day 4: If Statements, Boolean Or, Boolean And
    • Day 5: Program State
    • Day 7: Loops
    • Day 8: Arrays and Loops
  • Projects
    • Project 1: Scissors Paper Stone
      • Project 1: Scissors Paper Stone (Part 1)
      • Project 1: Scissors Paper Stone (Part 2)
    • Project 2: Beat That!
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  • Welcome to Fundamentals Lite!
  • What is Fundamentals About?
  • What is Fundamentals Not?

Course Overview

NextCourse Methodology

Last updated 2 years ago

Welcome to Fundamentals Lite!

Coding Fundamentals is Rocket Academy's intro course in software programming, also known as coding. You will learn basic coding syntax and concepts through building simple programs. Students interested in software engineering careers can continue with Rocket's after Fundamentals to build more complex applications and start on a career as a software engineering.

Fundamentals Lite is a free and self-serve version of Fundamentals. For students keen on becoming software engineers, we highly recommend you join the paid version of Fundamentals to get personal instructor guidance and stronger community engagement.

If you are interested in understanding what is required to attend our Bootcamp, please refer to the .

What is Fundamentals About?

Coding Fundamentals aims to introduce the elements of constructing a program and thinking about how it should work in a short amount of time. This happens in a "sandbox" JavaScript environment meant to focus on the universal, fundamental concepts of programming, rather than being specific to the JavaScript language. Using project and mastery based learning it aims to incrementally level-up students' coding knowledge through fun game-based mini projects.

Ultimately, this is a tool to allow students to understand if they truly enjoy software engineering, and to serve as a tool that would allow one to make a better decision towards whether or not to further pursue a software engineering career.

What is Fundamentals Not?

Fundamentals is focused on project-based learning, so does not cover theoretical computer science concepts. It is focused on universal programming fundamentals, so does not cover software systems or code frameworks as they are deployed in a commercial setting.

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Coding Bootcamp
Bootcamp Admission Criteria page